Controller Icon Open Gamification Code of Ethics

Gamification is a powerful tool. Like any powerful tool, it can be used for great benefit and good as well as be harmful if used for unethical purposes. I am not a great believer in creating unenforceable agreements and codes. However, I feel that if such a thing is going to exist, it should be free to anyone who wants to sign up and free of catches.

With that in mind, the following code has been proposed, based on the suggested code of ethics from Andrzej Marczewski in 2013. Written by the gamification community for the gamification community. The purpose is to provide designers a set of ground rules for how they act with clients and users.

If you wish to suggest changes, you can either email andrzej@gamified.uk or go straight to the open source root document here and make some edits for consideration.

If you wish to have your name added to the list of those who have agreed to this code, please use the Sign up form here.

A Gamification Code of Ethics – Updated December 2015

  1. Honesty
    • Gamification designers should be honest with both users and clients.
    • Clients should be made aware that Gamification is not a magic bullet. In most cases, it is a long term investment.
    • Gamification should not be used as a way to dishonestly gather information that a user would not freely give up under other circumstances.
    • Gamification designers will not claim propriety of other’s published work.
  1. Integrity
    • Gamification should take into consideration accepted regional social practices, personal or ethical boundaries and general human rights, and should not be used to manipulate people into breaking them.
    • Gamification should not be used for illegal activities (as defined by the laws of the countries and locales for which its use is intended).
    • Gamification should not be used to manipulate children for commercial purposes.
  1. Transparency
    • Encourage openness about the system to both users and clients, (within the limits of copyright, intellectual property and trade secrets), such as;
      • What the aims of the system are
      • What data the system will collect
      • How the data collected is to be used
    • Encourage free access to information.
    • Never share personal data without the appropriate consent.
  1. Quality
    • As a gamification designer, you should always provide the best service and experience possible for every user and client.
  1. Respect
    • Gamification should not be used to make statements justifying violence, LGTBphobia, racism, abuse, misogyny or similar.
    • Consider the impact and sustainability that projects and workshops may have on the environment.
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References

Signed By (49 signatures so far)

Mahmood Hosseini
ID:00049
- 03/07/2016
Company: Bournemouth University

Rodrigo Borgia
ID:00048
- 13/06/2016
Company: Gamifica
Website: http://gamifica.net/
Twitter: GamificaLatam

Julio Oliveira
ID:00047
- 05/06/2016
Website: http://gameagile.com/
Twitter: julio_oliveira

Ana ORDAS
ID:00045
- 23/05/2016
Website: http://aaordas.com
Twitter: @aordas

Fiona MacNeill
ID:00046
- 15/05/2016
Website: http://two-artists.com/Fiona_MacNeill
Twitter: fmacneill

Andrés Cortés Salmerón
ID:00044
- 28/04/2016
Company: Sotec Consulting
Website: http://www.sotec-consulting.com/
Twitter: @Eyr0n

Anna Molina Rodríguez
ID:00043
- 25/04/2016
Twitter: Nuskineta

Roberto Alvarez
ID:00042
- 22/04/2016

Jorge Conde
ID:00041
- 12/04/2016
Company: Experia
Website: http://www.experia.com.co
Twitter: jcondeca

Michael Kocher
ID:00040
- 22/03/2016
Company: Flipped Classroom
Website: http://flippedclassroom.ca
Twitter: michaelkocher

Andres Felipe Pisso Tobar
ID:00039
- 22/03/2016
Company: Diversoft
Twitter: Afpisso

Hanan Gazit
ID:00038
- 22/03/2016
Company: GamefulHeroes
Website: http://gamefulheroes.co
Twitter: VRider

N. Alp Ar
ID:00037
- 19/02/2016
Company: kuizzz.com
Website: http://www.egitimdeoyunlastirma.com
Twitter: N_Alp_Ar

Javier Velásquez
ID:00036
- 17/02/2016
Company: Free to Play
Website: http://www.f2p.co/
Twitter: F2P_CO

José Luis Redondo
ID:00035
- 16/02/2016
Company: SAFA
Website: http://recursosgeograficos.com
Twitter: jlred1978

Alexander Ball
ID:00034
- 07/02/2016
Company: KID'ING
Website: https://www.facebook.com/kidingapp

Gustavo Fortes Tondello
ID:00033
- 29/01/2016
Company: Gameful Bits
Website: http://blog.gamefulbits.com
Twitter: GustavoTondello

Sarah Dyson
ID:00032
- 13/01/2016
Website: parentsguidetogaming.com
Twitter: sarahmdyson

Flavio Escribano
ID:00031
- 12/01/2016
Company: GECON.es
Website: http://gecon.es
Twitter: gecon_es

Susanne Krogh-Hansen
ID:00030
- 15/12/2015
Company: WeSoME
Website: http://www.wesome.dk
Twitter: @bysukro

Rasul Rasul Majid
ID:00029
- 01/12/2015
Company: SEPCONIC Innovations
Website: http://www.sepconic.com
Twitter: @MajidRasulmajid

Tom Roozen
ID:00028
- 01/12/2015
Company: Wizzle Gameworks
Website: http://wizzle.it
Twitter: @wizzle_it

Dade Dade E Ronan
ID:00027
- 30/11/2015
Company: Dade Ronan
Website: http://daderonan.com
Twitter: DadeRonan

Pete Jenkins
ID:00026
- 30/11/2015
Company: GAMIFICATION+ LTD
Website: http://gamificationplus.uk
Twitter: petejenkins

Adrian Neibauer
ID:00025
- 30/11/2015
Company: Cherry Creek School District
Website: http://www.adrian-neibauer.com/
Twitter: MrNeibauer

Bruno Busic
ID:00024
- 30/11/2015
Company: Bamboo Lab
Website: http://www.bamboolab.eu
Twitter: 3mpetri

Joshua Wong
ID:00023
- 28/11/2015
Company: GlobalHRU
Website: https://sg.linkedin.com/in/joshuawtc
Twitter: @joshuawtc

Anders Tufvesson
ID:00022
- 27/11/2015
Company: Ninetech
Website: http://www.ninetech.com
Twitter: anderstufvesson

Thijs de Vries
ID:00021
- 27/11/2015
Company: The Playful Company
Website: http://theplayful.company
Twitter: thijsdevries

Mats Björk
ID:00020
- 27/11/2015
Company: Sogeti
Website: http://www.sogeti.com
Twitter: Matsbjork

Ángel Torres Toukoumidis
ID:00019
- 26/11/2015
Company: Universidad de Huelva
Twitter: atorrestk

Victor Pimenta
ID:00018
- 23/11/2015
Company: Novabase
Website: http://gamification.pt
Twitter: WhiskeyJackMP

Rich Wallace
ID:00017
- 23/11/2015
Company: Rich Wallace
Twitter: rich_wallace

Jan Bidner
ID:00016
- 22/11/2015
Company: Sogeti / Endigo
Website: Http://www.endigo.se
Twitter: Janbidner

Bazir Ahamed
ID:00015
- 11/02/2014
Company: Qualite TechnoSoft
Website: http://www.qualitetech.com
Twitter: bazirbazi

Sonny Cornelissen
ID:00014
- 30/10/2013
Company: NA
Website: http://www.isonny.realstew.com

Daniel Meusburger
ID:00013
- 30/08/2013
Company: Daniel Meusburger
Website: http://workplayce.blogspot.co.at/
Twitter: dmeusburger

David Mullich
ID:00012
- 24/08/2013
Company: Electric Sheep Consulting
Website: http://www.electricsheep.biz/
Twitter: David_Mullich

Michelle Andreassen
ID:00011
- 04/07/2013
Company: Michelle Andreassen
Website: http://michelleandreassen.com
Twitter: ITAddiction

Jonathan Kohl
ID:00010
- 09/06/2013
Company: Kohl Concepts Inc.
Website: http://www.kohl.ca
Twitter: jonathan_kohl

Marigo Raftopoulos
ID:00009
- 08/06/2013
Company: Strategic Games Lab
Website: Http://talesfromthecasbah.blogspot.com
Twitter: marigo

Yu-kai Chou
ID:00008
- 14/05/2013
Company: Yu-kai Chou
Website: http://www.yukaichou.com
Twitter: yukaichou

Antonio Herranz Sotoca
ID:00007
- 09/05/2013
Company: Ydros
Website: http://www.ydros.com
Twitter: tbahs

Isidro Rodrigo
ID:00006
- 26/04/2013
Company: HRGamer
Website: http://hrgamer.blogspot.com.es/
Twitter: isidrorodrigo

Preben Frenning
ID:00005
- 25/04/2013
Company: Bookingsystemer AS
Website: http://bookingsystemer.no
Twitter: preben_frenning

Frédéric MIQUEL
ID:00004
- 21/04/2013
Company: Naos Intelligence
Website: http://www.naos-intelligence.eu

Roman Rackwitz
ID:00003
- 16/04/2013
Company: Engaginglab
Website: http://www.engaginglab.de
Twitter: @RomanRackwitz

Victor Manrique
ID:00002
- 15/04/2013
Company: Epic Win Blog
Website: http://www.epicwinblog.net

Andrzej Marczewski
ID:00001
- 14/04/2013
Company: Gamified UK
Website: http://www.gamified.uk
Twitter: daverage

Disclaimer

Please be aware, I do not take any responsibility for the quality of work provided by the members listed here. If you have a complaint about them, please contact them directly. This is a voluntary Code of Ethics that has no legal obligations.

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Creative Commons Licence
Open Gamification Code of Ethics by http://ethics.gamified.uk/ is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.
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