Controller Icon Open Gamification Code of Ethics

Gamification is a powerful tool. Like any powerful tool, it can be used for great benefit and good as well as be harmful if used for unethical purposes. I am not a great believer in creating unenforceable agreements and codes. However, I feel that if such a thing is going to exist, it should be free to anyone who wants to sign up and free of catches.

Here is an article I wrote for XRDS: Crossroads, The ACM Magazine for Students, 2017 Ethics in Gamification

With that in mind, the following code has been proposed, based on the suggested code of ethics from Andrzej Marczewski in 2013. Written by the gamification community for the gamification community. The purpose is to provide designers a set of ground rules for how they act with clients and users.

If you wish to suggest changes, you can either email [email protected] or go straight to the open source root document here and make some edits for consideration.

If you wish to have your name added to the list of those who have agreed to this code, please use the Sign up form here.

A Gamification Code of Ethics – Updated July 2017

  1. Honesty
    • Gamification designers should be honest with both users and clients.
    • Clients should be made aware that Gamification is not a magic bullet. In most cases, it is a long term investment.
    • Gamification should not be used as a way to dishonestly gather information that a user would not freely give up under other circumstances.
    • Gamification designers will not claim propriety of other’s published work.
  1. Integrity
    • Gamification should take into consideration accepted regional social practices, personal or ethical boundaries and general human rights, and should not be used to manipulate people into breaking them.
    • Gamification should not be used for illegal activities (as defined by the laws of the countries and locales for which its use is intended).
    • Gamification should not be used to manipulate children for commercial purposes.
  1. Transparency
    • Encourage openness about the system to both users and clients, (within the limits of copyright, intellectual property and trade secrets), such as;
      • What the aims of the system are
      • What data the system will collect
      • How the data collected is to be used
    • Encourage free access to information.
    • Never share personal data without the appropriate consent.
  1. Quality
    • As a gamification designer, you should always provide the best service and experience possible for every user and client.
  1. Respect
    • Gamification should not be used to make statements justifying violence, encouraging abuse, or endorsing prejudice.
    • Consider the impact and sustainability that projects and workshops may have on the environment.
    • Gamification should not be used to make statements justifying violence, LGTBphobia, racism, abuse, misogyny or similar.
    • Consider the impact and sustainability that projects and workshops may have on the environment.
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References

Creative Commons Licence
Open Gamification Code of Ethics by //ethics.gamified.uk/ is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.
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